Work In Progress

Work In Progress - We're working on it, honest!

Saturday 27 August 2011

Friday 26 August 2011

Welcome, Pandora!

          This is Pandora. A short intro may be in order: I am a gamer geek who also happens to be a girl - we exist, honest! I play RPGs, table top games and console games and I take all of them very seriously. By seriously I mean I have a large collection of XBox games, I have characters for several RPGs and I have a fair few Warhammer and Warhammer 40K armies and a Warmachine army. Which is the point of the first piece that I am doing. I would like to point out that I know this isn't the case all of the time, with all people - this is based on some of my experiences and some experiences I know other girls have had.

          First of all, back off into the mists of time, when I was still in college, my group of friends would often go to the local LAN arena to play. Normally this would mean a first person shooter, mainly Call of Duty, Day of Defeat, Battlefield Vietnam or Halo; and although I am not usually a PC gamer - preferring consoles for the lack of having to upgrade once a week to be able to run new releases. I became very good at them - note the DM and 4G can back this up, and I'm not just bragging. For example, holding off in a 2 vs. 1 scenario on Battlefield Vietnam for an hour and a half, and the other team having to napalm me out in the end. Now most of the people I played with did take me seriously, but I did get the occasional comment of "You're good … for a girl." This is the most rage inducing statement that anyone could make to me. I don't see why that should affect my ability to play computer games.

          Ah, I hear you say that was then and this is now. Well this also goes into the game retail industry, and is still ongoing to this day. For example, imagine the total annoyance of this scenario: you are out shopping and find something you want to buy, but whilst you are trying to pay for said item the person serving is talking past you to the person you are with. This has happened to me on more than one occasion buying games, but only ever when the person I am shopping with is a guy. This has even happened when the person I am with has explained the game is for me and I am the one who is going to play it, but they still talked past me to them. This kind of leads me onto another point: this has only happened when I am buying FPS or combat/fighting games. Where as if I am buying an RPG or especially a JRPG I have never had that happen. Is there some sort of unwritten law that its fine for girls to be into some game types and not others? If so, why? I am good at FPS games, and beat 'em up games, though I still can't beat Auros at Soul Calibur - as well as RPGs. This happened recently enough for the game I was buying to be Red Dead Redemption.

          I have to say I have been lucky with pen and paper RPGing, the group I play with, when I get chance, are totally cool with the idea that I am perfectly capable of playing, coming up with plans and kicking ass in most RPG scenarios. Table top war gaming, however, is a different matter. For example I have been told that for Warhammer and 40K that I have "typical girl armies." Again, another rage inducing statement. My armies are chosen because I like the models, background fluff and abilities of said army. For example, the first army I collected was the Sisters of Battle; not because it was a "girl's army" but because I like the idea of battle nuns. I liked the models and thought I could build and play well with them. My choice was that simple. It would be the same incentive guys use to buy their armies; Space Marines, for example, is a typical "guy army."

          So there is my rant, I have tried not to get too wound up. I am sure there are a few girls out there who have similar, or worse experiences, and there are lots of people who take girl gamers seriously. It just seems the industry at large doesn't - games aimed at a female audience is a totally separate rant that I won't start now.

Tuesday 23 August 2011

Deus Ex(plosion)!




4G here, once again gracing this blog with some new content! As you may know, Deus Ex: Human Revolution (a game which I'm VERY much looking forward to) is released this Friday. If you didn't, then where have you been?! Of course, for those of you across the pond in the land of America, the game is already out and you're now doubt engrossed in it by now... lucky sods!

Anyway, as DX:HR is iminent, I figured what better way to celebrate it than pay homage to the first installment of the series, which in my opinion is the best game ever made. It truly is a classic, and if you haven't picked it up yet, I suggest you do so, it's worth it! It hasn't aged well mind you...

As for the comic itself, it's related to a plot element of the first game, which I suppose is spoilerish, so sorry for those of you that haven't played it yet. You see, some characters in the game have killswitches installed, to elminate them if they become a threat. Of course, they don't just keel over and die. Nope, they EXPLODE! I don't feel this is conventional at all. I mean, imagine if anyone was in close proximity to that? I'm sure health and safety would not be impressed. Needless to say, the scenario above does not actually happen in the game, it's just from my warped mind.

On that note, I'll leave you all to enjoy the comic. Apologies for any spelling mistakes, as it's quite late, and I'm knackered. I'll be back with more comics soon! Maybe even another video review in the future too! I wonder what that'll be about? Not obvious at all is it...?

Until then, keep on gaming!

Monday 22 August 2011

Pen and Paper RPGs vs. Computer RPGs - Part 2


Okay, so which is better?

A tough question by any stretch of the imagination, well lets weigh up the two!

Now I'm trying to be fair here, so bear with me as a dice rolling fanatic; but also one of those people who cried when Aerith died in Final Fantasy VII, mostly because I'd equipped the hell out of her and not bothered with the others characters.

So I'll try my best to be fair.

Setting:-
With the sheer weight of RPG books out in the world, there is no shortage on rules and settings for you and your friend's campaigns, one off missions or even re-telling episode 4 of Stargate if you so chose. Otherwise you're pretty much down to your own imagination - especially as a DM. But the unique thing is the setting can be wherever and whenever you like, with no shortage of humour or dark fantasy... the world is what you make it.

With our console counterpart the setting is there, an entire world for you to explore visually, technically and physically - if you move the controller's d-pad you're moving your avatar... you get the idea. There is no shortage of settings and worlds, all from the post apocalyptic to the high Japanese industrial magic revolution.

In contrast you need very little imagination. After all, everything is set out for you. But I find a common complaint is that you haven’t exactly got the freedom to explore. Okay, Bethesda games give you huge maps, more nooks and NPC crazies than you can rattle your sabre at; but there is limit: there is a point where that invisible wall comes down!

Gameplay:-
With our pen and paper RPGs, gameplay varies greatly; not because of the players, but due to the rules and the settings they're attached too. These obviously affect the "pick up and playability." After all, some systems will grind everything to a halt with character creation alone - you should not need 2 hours to create a character unless its 2 hours going "Hmm, broad sword? Axe? Broad sword? Axe..."

Anyway, "rules are rules," and rules are meant to be broken. RPGs in this way do have that degree of customizability, allowing players and game masters alike to be able to keep the game going, and have fun doing so. Game play in this way, in some respects, relies on your group and some quick thinking.

Our console buddies have one great advantage: easy to play in comparison. Granted, you can just blitz the whole game or really take your time and plan.

With games like Fallout 3, you have fair and levelled system, loads of customizability - from characters appearance to perks that affect the game play, and giant world exploration. On the other hand you have a very linear game with good back story and pre-generated characters. Granted some are easier to play than others, but I find there is a inherent problem: GRINDING!

Quite possibly the most annoying, boring and tedious activity of all! And for what? To level up!

Okay, I can understand that yeah, you need to make progressively harder enemies, and Okay, unlike the pen and paper RPGs you can't just have a new adventure each time: you are stuck with no other option but to grind and grind... not all are like this, but we all know which ones they are!

Which semi leads me to my last point,
Playability:-
Seriously, how many times can you play something before you get bored of it, or fancy a change? This I feel is the advantage of pen and paper RPGs: as many settings as you like, each game varied and thousands of settings in which you and your friends can battle through, or you could be really daring and change the rule sets!!

Unless you're stuck in a grinding loop, or are a dedicated player, there’s what, 4-8 hours of game play? Maybe more? And yes, with some you can get different results through your actions and playing style; but it all seems so boxed in. Don’t get me wrong, the worlds are interesting, varied and really imaginative, I appreciate that. And yes, there is the add ons and downloadable content which add to game play settings and the like... but how many times will you play before you go "Oh, I do this, this and this and its done... what to do now??"

After all, console games only really have a shelf life of 2-4 play throughs before its relegated again to the ever growing pile.

It does tend to be a very solitary activity, Okay there the "achievements" to share with your friends online or your mate who’s popped around to steal your beer.

But on the other hand the same could be said for pen and paper RPGs.

After all, there are some advantages, granted most of them hinge on a good DM and having a decent group. It is a very sociable activity, unless it's a fighting fantasy book.

But it only takes one person to spoil the group dynamic, so choose your friends wisely. lol

As I said, a lot hinges on good DM: being able to think on your feet when the players completely negate the campaign you’ve spent last month working on, by going "Nah, I don't want to stay in this pub, let's go raid the bath house."

However there is freedom as your character, granted there are systems where character creation is the game or is so damn complicated 3 hours later you realize you’ve got work in the morning, can pretty much do anything and everything, and the only thing that anchors you to reality is the DM, who will simply penalize your stupidity. On the other hand, a few quick tests made on the spot and you could have the most epic fight scene ever; no doubt Mr. Dare will remind me once again about how he dived into the water and had boxing match with an giant octopus.

It is dependent on your players and their imagination, something console gaming has solved by giving you a visual medium; but hand outs, visual references or as DM your prime role as story teller simply weave a magical mystical world around your setting.


So which is better?

If I'm feeling creative: pen and paper RPGs.

If I'm feeling lazy: console RPGs.

I'll let you decide...

So where does the future lie, kids and kiddies? Well D&D4th edition took elements from both formats of RPG and turned it into a table top game... not necessary what we're after... but until the next technological leap, or until books are eliminated I'm quite happy to roll some dice.

DM

Tuesday 9 August 2011

Pen and Paper RPGs vs. Computer RPGs - Part 1

Once again i take to the typing machine, and bring you another DM ramble!

Today I am tackling (mostly attempting) to answer my own personal question...

Pen and paper RPGs vs. computer RPGs, which s better?

Okay, where shall I start? Of course!

Back in the mists of time before the gaming industry really took off and we were stuck with pong yer back too the good old 70s!!

We as people didn't have a lot to choose from, granted there were the ultimate board games of the time dealing with war, strategy and seeing how many times your little sister could land on that row of hotels around Piccadilly!

The concept of 'role playing' is a simple one: you take the persona of a warrior or a crafty thief but really its only an upgrade, dare I say, from playing games as kids using your imagination to well and truly live out your favourite cartoon or comic (many times when I was younger I'd be a Power Ranger or Michelangelo from Teenage Mutant Ninja Turtles).

But I digress...

Role playing 'games' as we know them was a concept drempt up by David Wesely with the Braunstein Game.

In 1967, Wesely served as referee for a Napoleonic war game set in the fictional German town of Braunstein.

Two players acted as commanders of the opposing armies, but because he was interested in multi-player games, Wesely also assigned additional, non-military roles. (For example, he had players acting as town mayor, banker, and university chancellor. When two players challenged each other to a duel, Wesely found it necessary to improvise rules for the encounter on the spot).

Needless to say initial experiments were not exactly popular (from all reports simply chaotic) the Braunstein game was never published but in the eyes of the world 1967 had sown the seeds of role playing games.

It wasn't until 1974 when arguably the corner stone of all pen and paper RPGs was invented! Dungeons and Dragons!

Giving us poor mortals a chance to use our imagination to play out those fantasies of being Gandalf or Conan in a structured way! And it kept people from murdering each other playing diplomacy.

Now with the concept of RPGs established and the gaming industry growing it was only a matter of time before the popular 'table top game' became a console game only a year later!!

In 1975 Claremont graduate university student wrote the first Computer RPG. The game was an unlicensed implementation of the new role playing game Dungeon and Dragons!

Granted it was in text format, it was still the first game to use line of sight graphics, as the top-down dungeon maps showing the areas that the party had seen or could see took into consideration factors such as light or darkness and the differences in vision between species. Truly revolutionary!

Okay people lets do the time warp *cue Dr who theme tune.*

Fast forward and we find ourselves at the ever developing peak of technology and social interaction known simply as....err, today?

Anyhow!

Where does this lead us? Do I even need to to list the hundreds upon thousands of role playing games out there? Most people can name at least 4 console RPGs... but can they name 4 pen and paper RPGs?

Once upon a time getting your mates around, grabbing some dice, some soft drink, order a pizza and once again assailing the heights of Wizard's Tower, was cool, popular and of course dictated the basic core concepts of console RPGs!

Epic back story, <check>
Player characters, <check>
More monsters and booty and exp! <check>
And of course the dungeon with optional sewer level (because there's always a sewer level). <check mate>

But somewhere along the line we became geeks, pen and paper games became unpopular and so shunning sunlight and girlfriends (or boyfriends. After all, girl gamers do exist - I know 4) it simply became a stereotype, but once again I'm going off point...

Wait what is my point...?

Oh yes...

You see, with time comes innovation with that we look back and go "hmm, how can we make that better?"

Both console games and pen and paper games have come a hell of long way: rules, graphics and dozen other things.

But which is better?

Find out in part 2!