Work In Progress

Work In Progress - We're working on it, honest!

Friday 23 September 2011

Sisters of Battle: Old vs. New? Pandora speaks!


          Hey there, Pandora here.

          Like a lot of people I have been waiting a very long time for Games Workshop to re-launch the Sisters of Battle. After a long absence from the shelves I was starting to worry that nothing would ever get done with them and they would disappear. Well now they have finally released the new rules, not as a Codex but as articles in White Dwarf. After such a long wait that was a big let down - this army has a hugely loyal fan base, so why such a low key re-launch? The Grey Knights got all of the usual GW fanfare when they were relaunched. Still, the articles are better than nothing, so I got the 2 issues and have spent the last few weeks trying to decide how I feel about the new rules and set up my army.

          As it stands there are good and bad points, so lets start with the basics: the Sisters of Battle as a force have now been moved away from the Inquisition and closer to the Ecclesiarchy. This, of course, means no more Inquisitors on the field, including Karamazov. This in turn means no more inducted Imperial Guard or Space Marine units. This is the start of the problem as this has limited the options for a lot of categories. Although the Sisters of Battle units can hold their own on the battle field, having the extra options to play with was helpful. For example, I would always field Imperial Guard Rough Rider Cavalry as a fast attack option, as their points cost was fairly low, and have some awesome weaponry. Now however your fast attack options are limited to Seraphims and Dominion squads.

          There have been some new additions - there are now 2 new named HQ units and the option to have a Confessor and Battle Conclave. The Battle Conclaves and Cannoness Command Squad are now much more like the Inquisitor retinues, there are a few options for what units to include, each with their own unique statistics and special rules. This makes them well worth their points cost. Death Cult Assassins and Arco-Flagelants can now only be fielded as part of a Battle Conclave, which I think is awesome because I am a massive fan of the Death Cult Assassins, and I can now field them and still have 2 other elite choices.

          I have also been looking on the GW website, as all the models have been sold out for a very long time. For some reason, I'm guessing to make more money, squad size box sets now seem to have vanished from the site. All that seems to be on there is the blisters of 3 standard Sisters, with all Superiors and special weapons sold separately. For me this isn't such an issue as I have a fairly sizeable force already; but this would put me off if I was just starting out. I don't get this at all, this and the lack of a proper Codex makes it seem that GW thinks of this army as one that won't attract new players, which would also explain why no models are back in stores.

          Before this all gets too negative there are some good things about the new rules. The Acts of Faith have always been a great special rule, and in the new rules they have gotten even better: instead of having a total for the length of the battle, they are now rolled at the start of the players turn. As each Act of Faith costs 1 Faith Point - that's potentially 6 Acts of Faith per turn. In the new rules each unit type has it's own Act of Faith, and they all seem well thought out and compliment the unit's strengths. For example if the Act is successful, Repentias that are taken down in close combat get an extra attack at the end of the phase; Dominion squad's weapons count as twin linked and Seraphims get to re-roll any failed to wound rolls. As the rules are used in different phases, depending on what they affect, this makes planning how to use them much easier; and because the Faith Points are 'per turn' it gives the player more freedom to use them.

          The Shield of Faith rule is another of the army-wide special rules that has changed. This one I am still not sure which is better: old or new. The Shield of Faith special rule used to mean that any minor psychic power would automatically fail and on a roll of a 5+ any psychic power would be nullified. New rules mean all models with that special rule have a 6+ invulnerable save. After being at the wrong end of AP1 weapons in the past, even that small chance seems like a bonus; but I did like messing up players who liked to use psychic powers. The jury is still out on that one for me.

          Time to talk points values now. There hasn't been many massive changes points-wise. The biggest one being Saint Celestine, who has dropped from 201 to 115 while still keeping most of her special rules (all the good ones). Most of the other points changes are one or two either way, so won't have a great effect on points totals for standing armies such as mine. There has also been little in the way of statistic changes, which I'm not too surprised about as the stats, as they stood, were pretty good.

          So, which is better: new or old? To be honest I still haven't decided on that one. I would have liked to have seen more new models and more choices added. The new Acts of Faith rules are awesome. Most of the unit special rules have stayed the same. Also, there is now no war gear allowance for the Cannoness, which I would like back. I still think the Sisters of Battle have enough fire power and tricks to take on armies as well as they used to, which is the main thing!

Monday 19 September 2011

GAMEfest 2011 - Dance Central 2

GAMEfest 2011 - Rage demo impressions

Gamefest 2011 - Dark Souls gameplay and impressions

GAMEfest 2011 - Dragon Ball Z: Ultimate Tenkaichi gameplay 2 (cam)

GAMEfest 2011 - Dragon Ball Z: Ultimate Tenkaichi gameplay (cam)

GAMEfest 2011 - Journey gameplay (cam)

GAMEfest 2011 - The Gunstringer gameplay (cam)

GAMEfest 2011 - El Shaddi: Ascension of the Metatron gameplay (cam)

GAMEfest 2011 - Tekken Hybrid gameplay and impressions (cam)

GAMEfest 2011 - Resistance 3 and Playstation Move Gun gameplay

GAMEfest 2011 - Ace Combat: Assualt Horizon gameplay and impressions

GAMEfest 2011 - Dinsey Universe impressions

GAMEfest 2011 - Modern Warfare 3 impressions

GAMEfest 2011 - Soul Calibur V gameplay (cam)

GAMEfest 2011 - Mass Effect 3 and WWE 2012, more Soul Calibur V impressions


GAMEfest 2011 - Dragon's Dogma gameplay (cam)


GAMEfest 2011 - Street Fighter x Tekken and Dragon's Dogma impressions



GAMEfest 2011 - Spiderman: Edge of Time and X-Men: Destiny demo impressions






GAMEfest 2011 - Goldeneye: Reloaded demo impressions






GAMEfest 2011 - Sonic Generations: City Escape, classic and modern Sonic gameplay (cam)




Sunday 18 September 2011

GAMEfest 2011 - Sonic Generations: Green Hill Zone, modern Sonic gameplay (cam)


GAMEfest 2011 - Street Fighter x Tekken gameplay (cam)

GAMEfest 2011 - Rayman Origins gameplay (cam)



 




Greetings folks,
Dm here giving you little extra bonus write up on Rayman Origins
well where to start...but wow! its so good to see Rayman back on our consoles with some faithful old school platforming action! 
visually stunning utilizing cell shading at its best whislt still maintianing he classic cartoon feel of the Rayman universe.  Everything is ever so slightly 2D and 3Dits strange to say but works really well.
The demo i played seemed to have heavy emphasis on local multilayer co-op  which certainly adds a different dynamic, relying on your parter/s as well as your own skills.  
Certainly great fun for its arcade style grab as many collectible before your friends do but what this has to do with the story Ive no idea, we'll have to wait and see on that one.
Something i noticed was in this mode when you fell (or often when game felt like it) your character expanded an d you literally negate the whole level....but then again you cant collect anything or be damaged....difficulty curve much? oh wait its Rayman its still pain the ass! 
I have t say visually impressive, faithful to the old school PS1 Rayman i know and love easy play and defiantly bit of fun with your mates, lets see when it comes out.

Rayman Origins is for the PS3, Xbox360, Nintendo DS, WII, and will be released in the UK 25th November 2011


GAMEfest 2011 - The Legend of Zelda: Skyward Sword gameplay (cam)


GAMEfest day 2 - Update!

 
4G here again. We returned from GAMEfest a while ago now, and we've got plenty more to share with everyone! However, there's still much to be added from day 1, so we'll sort that before starting with day 2's coverage. More to follow soon!

GAMEfest 2011 - Gears of War 3 multiplayer and impressions



GAMEfest 2011 - Resident Evil: Operation Racoon City / Revelations Impressions



Saturday 17 September 2011

GAMEfest 2011 - Resident Evil: Operation Racoon City gameplay



GAMEfest 2011 - Just Dance 3





Believe me, you do want to see the footage at the end of this video...

GAMEfest 2011 - Soul Calibur V impressions




GAMEfest 2011 - Prey 2 and Skyrim impressions






Back from Gamefest day 1

4G here, reporting from WIP HQ. We've just returned from our venture at day 1 of Gamefest (and we're bloody knackered!!) As promised, we have plenty of footage and previews to share. We'll be uploading all of this as soon as possible. Stay tuned!

WE'VE LANDED!!

Sunday 11 September 2011

Space Marine game - the early report!

Space Marine game - the early report!


Dm here as one of the major 40K fans has literally received a text message giving first impressions of the new Space Marine game via our gaming guru Marty the Elf (since he has the money LOL)!

And I literally quote:-

the campain is short and theres a set up for a sequal,
i recon it was the right length
tho the game does get a little repetative and i think much longer it may have dragged
this way i squish ork and it just feels right lol :)
yea the last boss is a little meh but alright
oh and any time you get a thunder hammer and jet pack
fun happens!


(He hasn't yet played online, though this will be his next conquest).


So there you have it, Space Marine in a nut shell (at least until we can steal his copy lol). So from one 40K fan to another it really does seem to be a fun game, with what seems like distinctly memorable moments.

We shall have more information in the near future.

Dm reminding you when your dice fail get new ones. :)

Saturday 10 September 2011

WIP @ Gamefest 2011!

In celebration of reaching over 1000 hits on this blog (thanks folks!), we here at WIP would like to take this opportunity to announce our coverage of Gamefest 2011!


For those of you that don't know what Gamefest is, it's a video games expo, very much in the same vien as E3 (only not as big... and in Birmingham.) WIP acted quickly, and managed to get tickets before the Saturday sold out! After much debate (and arguing) we've decided on what games we'll be covering for the weekend;

Astra (who will make her debut apperance soon) will be covering Uncharted 3: Drake's Deception, Mario and Sonic at the 2012 London Olympic games, Zelda: Skyward Sword and she'll be getting her groove on at the Just Dance 3 booth. Meanwhile, Auros will be also covering Uncharted, as well as Metal Gear Solid: HD Collection, Skyrim, Batman: Arkham City, Assassin's Creed: Revelations and will be exploring the alien world of Prey 2. Dare, if he can make it to the event, will get his hands on the much anticipated Battlefield 3, Call of Duty: Modern Warfare 3, and will be flying around and blowing stuff up in Ace Combat: Assualt Horizon. If he can't make it to Gamefest, then we'll just hand over the responsibility to someone else (hopefully me!) Everyone's favourite DM will try out Rayman Origins, Silent Hill: Downpour, and will test his artistic skills on uDraw. Konrad will help coverage of Prey 2 and will be playing Kid: Icarus: Uprising and will test his driving skills in Mario Kart. Finally, I will get to grips with Gears of War 3, Saints Row The Third and will be going on a zombie kill spree in Resident Evil: Operation Racoon City.

Hopefully, these games will only be the tip of the iceberg, as we get coverage over the Saturday and Sunday of the event. After the event, we'll be posting our views on these titles and, with any luck, we may have a few interviews (but we're not promising anything on that front.)

If you're at the event, see you there!

4G out.

Sunday 4 September 2011

1001 views!!

That's right people, Work In Progress has hit a mini mile stone as of 7.26pm.

Literally just over 1000 views, no doubt the entirety of WIP HQ is celebrating.

... Somehwere... maybe.

But nonetheless when you're starting out this is an achievement (5 gamer points)!

As DM I'd like to thank you all for viewing our site and award yourselves with 1001 exp!

I will also take this opportunity to say that we are going to Gamefest in a few weeks (the West Midlands answer to E3) and hope to be bring you some coverage as we download it on to whoever's computer is nearest...

This is the DM feeling the need to sculpt something in order to mark the occasion, but what? Hmmmmmm...