Work In Progress

Work In Progress - We're working on it, honest!

Thursday 15 March 2012

creating an RPG, a route to madness

Greetings folks,

During our quiet time seeing the sights of far off dungeons, tackling the looming horrors of space and of course dealing with the almighty perils (and yes the peril is far too perilous) of the dole office

We spend an inaudible amount of time playing role-playing games.

Inevitably we get to a point when one of speaks up going hey wouldn’t [insert film/game/far fetched concept] make a brilliant RPG?

 Well yes! And at the same time no..why no? because you failed your insight check that’s why!!!

Ok, ok I’m being silly, but in all honesty its our geeky little dream to sit down and create a RPG based on what we love, honestly don’t tell me you’ve not thought of it?

so who steps up to plate ready to pitch but Konrad a masterful mind, full of vampire lore in the shape of castlevania!

now castlevania is just one of those retro games that throughout the years via various consoles and survived right up until modernization on the xbox360.... i could of course go into the back history (and yes young Konrad has lectured me on the universe over and over again as fantastic as it is i just cant remember a fat lot...needless to say i failed the GCSE)

But none the less we thought why the hell not, and then the headache began.

First off we assembled a team of crack mercenary types masters in there feilds.. Unfortunately we couldn’t find them sop we went for next best thing, Auros (an outsider to the universe but open mind for RPG rules/game play) and Pandora (knowledge of castlevania universe did come as optional extra but well worth it for the online support) Konrad (as is his brain child) and my self THE ALMIGHTY DM, LORD OF RULE BOOKS....ahem* not to blow my own horn or anything.

To business. *and yes this is the ultimate work is progress, all content is subject to change*

 When creating a RPG of the pen and paper variety (cos anything just aint good enough) we established some ground rules.

1) core rule system first!!!

oh god i cant stress the importance of this, having spent many hours chatting over ideas with Konrad we had already got a list of character classes, ideas for powers and it is all far too easy to do that to run with your idea to the degree that there’s a point when you go hang on how the F do we play this?

core rules! now there are many systems to choose from, gurps, story teller, true 20, BRP (basic role-play) the quietly popular fantasy flight percentile system, AD&D, D66 the list goes on.

its all too easy to pick up an existing rule book and go sod it few tweaks and bang that’s my game right there! Rather than the sheer headache of creating system form scratch....fair point we were ready to do the same..
until you apply either a)logic and b) how can we make X skills/talents/feats fit into the universe.

its very easy to be lazy, the crack team of scientists in the WIP lab decided best thing to do is jus decide what dice we would use, and how basic test would be done, form there we could expand accordingly. for our selves we opted for nice and simple D100 rolls with basic modifiers for tests....

Clear simple and no degree in bio engineering needed

2) Character creation

ok this more encompassing than just character creation, (why? cos I’m lazy! )

looking at the near endless reference material we established that we wanted a game leaning towards the various console style game play, so with that in mind we took our basic abilities/stats (strength, defence, luck etc)
now because we want to introduce other elements that literally don’t exist yet we (with the loving tenderness of Tommy Wiseau's acting) added extra dimension to the character  to our own ends of creating a stat for use of magic, willpower and even speed.

Next on out list of character creation is the character classes themselves...now this was bit unique due to the universe your normally following some overpower decent of vampire hunters, which really would be ideal for power gaming but 6 characters all equal to Gabriel Belmont isn’t going to cut it.

So why not have the average man/woman ready to take up arms, be those few not of Belmont descendant who fight and struggle with dark forces.

Boiling it back down the basics we went for the classic fighter, magic user, (because you cant go far wrong there) with the additions of a summoner class and our own jack of all trades character (the watcher/witch hunter/priest think van helsing)

ok sorted but with a kill crazy attitude to rolling dice we wanted something different backgrounds! enough to flesh out your characters and give you an arctype to build upon, let alone a 'class' to play at the end of the day.

Honestly this is how far we've gotten its very easy to get ahead of yourselves so stay on target!

Now form here we can really start to flesh out the game, equipment, enemies, sample characters, experience and how that will work, a play test of combat to make sure all elements work, numbers to put to characters! Always helpful...its a mammoth task but with such a recognisable, and rich universe to dip into a lot of the job is done...its just a case of applying A to B

Until our next session

I’m the Dm criticizing your alignment choice!

No comments:

Post a Comment